
Noted over the last few weeks:
- Although I can't read German, I am very impressed with Christoph Benda's Senghor On The Rocks, a georeferenced web-novel (pictured above) which combines narrative and cartography.
- Steve Mizek at Little White Earbuds quaterbacked a great two-part interview with Dave Aju, one of the more interesting producers in the minimal game at the moment.
- Brandon Erickson considers the absence of HUD in the recent sci-fi "survival horror" game Dead Space. "Instead of having a life bar floating in the corner of the screen, the game cleverly integrates it onto the back of the character's suit" - have ambient displays arrived in gaming?
- Fabien Girardin posted a synopsis of From Sentient to Responsive Cities, his presentation from Visuailzar a few weeks ago.
- Last but not least, one of several great lines from the most recent post on Digital History Hacks: "When someone asks me why a historian would need an 8-axis CNC milling machine or an oscilloscope, I say, "Why not?" - check out William J. Turkel on fabrication and the humanities.

Chema Cobo
Marc Chagall
Chema Madoz


