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Redes de arte es un observatorio global de noticias de arte contemporáneo, centrado en blogs nacionales e internacionales de temática artística. Arte10 selecciona regularmente los mejores blogs, para acercarlos al público en formato de feed.


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  • Permalink for 'Ontologies of the Drone'

    Ontologies of the Drone

    Posted: 29-July-2011, 7:30pm CEST by Greg J. Smith

    The resulting drone crash action-adventure documentary would be geared for the everyday viewer primed for the economies of disaster, of pleasurable violence transmitted on private screens -- sites where drone games are played and drone missions consumed. Its trailer might go something like this. Ground control operators have suddenly lost control of an armed Reaper flying a combat mission over Afghanistan. A manned U.S. Air Force fighter is dispatched to shoot down the renegade drone before it flies beyond the edge of Afghan airspace. (In the world of robotic warfare, human pilots are apparently still good for something: shooting down wayward drones.) The tension builds: disciplined man against chaotic unmanned.

    The fighter plane arrives too late. The renunciant Reaper, speeding headlong into its own future, crashes into the side of a mountain. Abstracted in a shower of engine oil, smoke, lost data, and crushed metal, its dissipating fuselage drops. Amplified in a rush of sensation and adrenaline, its absorbing body elevates.

    In 2003 CTheory published an essay by Jordan Crandall on embedded reporters, predator drones and "armed perception" that pretty much knocked me out of my chair and has coloured my thinking on military technology and representation ever since. That essay is vital – go read it. Once you've done that, turn your attention to "Unmanned" (excerpt posted above), which Crandall shared on the nettime mailing list this week. This recent essay is a gloriously thorough consideration of UAVs, failure and state of the art military imaging technology ("operational media" in Crandall's parlance) and is undoubtedly my 'poolside reading' pick of the summer – fans of Virilio, Der Derian and Danger Room take note.

  • Permalink for 'Rob Ager on Spatial Awareness in The Shining'

    Rob Ager on Spatial Awareness in The Shining

    Posted: 22-July-2011, 6:40pm CEST by Greg J. Smith

    I find few things more endearing than obsessive readings of film (or game) production design, so you can imagine the glee with which I dove into Rob Ager's meticulous analysis of the spatial design of The Shining. Assorted thoughts, reactions and questions are listed below.

    • Leave it to the FPS-modding community to have discovered anomalies in the production design of film from 1980. What would you call porting the Overlook Hotel into gamespace anyway, fictional spatial archeology?
    • The primary catchphrase that Ager keeps dropping during his analysis is "spatially impossible" and—as evidenced by the plans he's drawn up—he is correct in his identification of numerous errant windows and doors, but I'm left wondering what his goals are with this cataloguing. Ager's rigour alerts us to enough inconsistencies that it appears these dizzying design decisions are indeed intentional. However, these kind of set tweaks and sly editing are completely commonplace – perhaps Ager and his intended audience are emotionally invested in the notion that Kubrick is a master craftsman rather than grossly negligent.
    • Would any of these 'spatial inconsistencies' actually register for anyone but a fireman, architect or contractor on a first viewing of the film?
    • With this thorough overview of how the psychological space of the Overlook Hotel inflects its architectural configuration in mind, what other examples of manipulative productive design might deserve similar scrutiny? I know there has been an abundance of scholarship on Hitchcock's set design for Rear Window, and perhaps the contemporary counterpoint is Charlie Kaufman's Synchedoche New York but (German expressionist cinema notwithstanding) what other fictional spaces might we look to here? I wish I could ask Anthony Vidler his thoughts on this question.
    • The second video winds down with a great quote from Vincent Lobrutto's book Stanley Kubrick wherein the author describes the frequent occurrences of film crew members losing their way within the iconic hedge maze set: "Garret Brown, steadicam inventor and operator, recalled that if you got lost and called out "Stanley!", Kubrick's laughter seemed to come out from all directions inside the maze."

    I'm a little unnerved by Ager's obsessiveness, but I'm thrilled to reap the fruits of his labour. This commentary is essential watching for cinephiles and would be of great benefit to game designers as well – be sure to watch the second video as that is where Ager 'zooms out' and provides some context.

  • Permalink for '.txt/110715'

    .txt/110715

    Posted: 16-July-2011, 5:59am CEST by Greg J. Smith

    Woods Bagot ? Icebergs NYC

    Several links about technology and urbanism:

    • Joshua Noble and I hammered out a text on interaction, cities and space earlier in the year and we've posted the fruits of our labour at Vague Terrain. The short essay sketches out a typology of approaches to 'softening' the city and touches on related work by Usman Haque, Michelle Teran and Woods Bagot (pictured above is a rendering of their Icbergs NYC), amongst others.
    • Interview fever – smart people interviewing other smart people: Jeff Watson chats with Mark Shepard at Remote Device and Nicholas Nova discusses 'smart cities' with Saskia Sassen for Lift Lab.
    • Christian Marc Schmidt considers cognitive mapping, figure ground drawings, Aldo Rossi and Stamen's Map=Yes in a thoughtful post that reveals some of the influences behind his recent work. Schmidt: "The real potential of the combined framework that Stamen and MapQuest have created is the capability of generating personalized maps, displaying places with personal significance. What would it mean if, instead of resorting to generic, ?swiss army knife? maps, we could explore and navigate our environments through personalized maps?"
    • On the homefront, tech/culture thinker Nav Alang wonders out loud if Toronto is 'technophobic' in a great piece for the Toronto Standard

    I post .txt dispatches bi-weekly to highlight noteworthy content from across the web (and beyond). Feel free to subscribe to my Google Reader shared items.

  • Permalink for 'Everyday Life Reviewed (Elsewhere)'

    Everyday Life Reviewed (Elsewhere)

    Posted: 2-July-2011, 1:42pm CEST by Greg J. Smith

    David Bouchard, Bruno Lessard and Pierre Tremblay's Meta Incognita - variations

    Several weeks ago, Toronto's stalwart media arts venue InterAccess hosted a strong group show to compliment a workshop on digitally mediated surveillance that was held at the University of Toronto. The show contained work by David Bouchard, Bruno Lessard & Pierre Tremblay (a screen capture from their Meta Incognita - variations is above), Jon Rafman, David Dunlop, Kristen Atkins, Tomer Diamant & Matthew Hannam – check out my review of Cyber-surveillance in Everyday Life over at Current Intelligence.



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